Algorithm:
A*
Static A*
Dynamic A*
Beam Search
Best First Search
Breadth First Search
Depth First Search
Dijkstra
Jump Point Search
Uniform Cost Search
IDA*
Heuristic:
Manhattan
Euclidean
Octile
Chebyshev
Mode:
Multiple Sources
Multiple Destinations
Checkpoints
Configuration:
Cut Corners
Allow Diagonals
Bidirectional
Wormhole
Relaxation: 1.0
Beam Width: 5
Maze Generation Algorithm:
Recursive Maze
Randomized Prim
Animation Speed:
Slow
Medium
Fast
Define Sunlight
Random Maze
Find Route!
Reset Grid
Intensity: 75%
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